ARToolKit UnityPackage and Epson BT-300

Discussions relating to ARToolworks ARToolKit plugin for the Unity 3D game authoring environment and runtime.
AR_Markus
Posts: 1
Joined: Wed Mar 15, 2017 11:56 pm

ARToolKit UnityPackage and Epson BT-300

Postby AR_Markus » Thu Mar 16, 2017 12:15 am

Hello,

I would like to work with ARToolkit for Unity and the glasses.

Question:
What configurations must be made in Unity to run the app on the glasses? And why?

Example:
BarcodeScene.

The app runs on my tablet but on the glasses it starts briefly and breaks off.

Thanks a lot,
Markus

MrDaniel
Posts: 211
Joined: Wed Nov 18, 2015 9:07 pm

Re: ARToolKit UnityPackage and Epson BT-300

Postby MrDaniel » Thu Mar 16, 2017 12:29 pm

Hello Markus,

You usually need to set the see through optical display option.

https://artoolkit.org/documentation/dok ... ee-through

Regards,

Daniel

Senador
Posts: 56
Joined: Mon Oct 05, 2015 12:36 am

Re: ARToolKit UnityPackage and Epson BT-300

Postby Senador » Mon Mar 20, 2017 12:26 am

Hello Markus,

connect your BT-300 to your android studio and check for errors. I can imagine that it is the same problem like BT-2000. Check the log for following line:

Code: Select all

hardware/ti/omap4xxx/camera/CameraHal.cpp:3547 isEpsonCameraParameterValid - Invalid parameters combination on single-through-720p mode with preview size (320x240


It basicly means modern cameras don't support 320x240 camera size anymore whats the default in the current ARtoolkit.

If you find it try this thread to solve it:

http://artoolkit.org/community/forums/viewtopic.php?f=28&t=23113&p=28378&hilit=bt+2000#p28378

Greets
Senador


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