ARToolKit + Unity 5.5.0

Community support forum for the ARToolKit v5.x for iOS SDK.
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BigTsung
Posts: 3
Joined: Thu Jan 05, 2017 1:14 am

ARToolKit + Unity 5.5.0

Postby BigTsung » Wed Jan 11, 2017 8:06 pm

I build the Demo "Simple scene" to iOS device on Unity 5.5.0, but it's fail.
The result only display real-time video and the xCode show message - "Marker 0 no longer visible".

Any ideas?

Thanks.

MrDaniel
Posts: 212
Joined: Wed Nov 18, 2015 9:07 pm

Re: ARToolKit + Unity 5.5.0

Postby MrDaniel » Thu Jan 12, 2017 1:05 pm

Can you provide more details please?

What type of marker? NFT, square or barcode?

BigTsung
Posts: 3
Joined: Thu Jan 05, 2017 1:14 am

Re: ARToolKit + Unity 5.5.0

Postby BigTsung » Thu Jan 12, 2017 8:25 pm

I build the demo scene(Assets/ARToolKit5-Unity/SimpleScene) to iOS device. The type and marker is default setting (“square” and patt.hiro). I only change the Scripting Backend to “IL2CPP” in Player settings. I’m not sure why the result is wrong? Because I can successful run this result on iOS device by using the Unity 5.3.6.

Thanks.


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