ARToolKit Newsletter, April 2016

ARToolKit Team
April 7, 2016

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This time is all about Open Source…

ARToolKit Plugin for Unreal Engine


We are very pleased to announce that one of our ARToolKit community members has written a plugin for Unreal Engine: Unreal4AR

Unreal is a game engine developed by Epic Games. Initially showcased in 1998 in the first-person shooter game “Unreal,” it then gave birth to the much-loved Unreal franchise. Unreal is cross-platform and it offers cool assets, projects and tutorials to get you started.

In their own words this plugin “allows developers to use Unreal Engine 4’s Blueprint visual scripting system to create multi-platform Augmented Reality experiences as seamlessly and as easily as possible.”

You can take a look at this recently released demo, inspired by the original UE4 Matinee Fight Scene. It is a fist-fight action where characters imported from Epic’s Samaritan demo exchange punches. The real time collisions and shadows are created on the fly with no need for postproduction.

The plug-in features include fiducial marker tracking, NFT marker tracking, 100% blueprintable (no coding required), multi-platform support (Windows, OSX, Android, iOS)… etc.

Download the plugin here.

ARToolKit collaborates with Sensics: Adding AR to OSVR


Sensics, developer of VR technologies and co-founder of Open Source Virtual Reality (OSVR) has announced a new collaboration with ARToolKit and DAQRI. The goal is to promote innovation in the AR/VR world!

Thanks to this partnership, users of OSVR will be able to enjoy a more immersive experience, which will now include Augmented Reality. They will be able to interact with physical objects, using cameras and sensors to detect real world markers. Using ARToolKit apps they will be able to recreate these physical objects inside the virtual world.

Yuval Boger, CEO of Sensics and co-founder of OSVR states that “the OSVR platform frees VR developers from having to worry about the API particulars of any given device. ARToolKit empowers developers of AR experiences the same way.”

“Together, ARToolKit and OSVR are accelerating the AR and VR industries” said Ben Vaughan, Chief Open Source Evangelist at DAQRI. “We’re excited to partner with Sensics not only to tap into OSVR’s broad reach and popularity, but also to actively support another open source platform that is advancing the future of AR and VR.”

OSVR is - like ARToolKit - completely free and available for anyone interested.

For more information visit